3 weeks

•

Group Project - 10 people

•

2022

Context :

At the start of 2022, we had to create as a group, a 2D-metroidvania on Unity but it had to be inspired from books of specific writers.

We chose the book "Treasure Island" from Robert Louis Stevenson for the theme of the game and decided to make the main character a pink Blob.

SOFTWARES USED

OVERVIEW

Curse of the Blob is a 2D metroidvania platformer in which the player plays as a pirate Blob. By exploring various areas, he will gain new abilities that will allow him to progress even further.

FEATURES

The key feature in Curse of the Blob is that the player's character is a blob ; it makes his movements and abilities unique and allowed us to be creative.

Main feature : Size scaling

The player's character scales his size according to his current health, the more he has, the bigger he is.

Some paths might only be accessible if the player's character is tiny enough.

Other abilities

WORK PROCESS

As a System Designer, the first thing I had to do was to imagine and describe each feature with specific metrics.

That document was later used to explain the enemies' statistics, the player ones and what does the shop sell.

In order to make explanation and communication easier with the team, I decided to explain how the different abilities worked by quickly drawing simple illustrations.

ALVES_Julien_CotB_MetricsExcel

Once that document was made, I spent most of my time doing QA and tests in order to find bugs. 

When bugs were found, I told the Tech Designer about them and we took the time to guess what was causing these to happen.

TEAM MEMBERS

Tech Designer

Level Designer

System Designer

Concept Artist / UI / 2D Artist

Tech Artist / Character Artist / Level Artist

Character Artist / Texture Artist

Issa BELKOUS

Props Artist / Chara Designer / Concept Artist

Props Artist